quixotically: (game ♧ take it easy)
elle days | courier six ([personal profile] quixotically) wrote2021-06-20 02:31 am

stella fortuna [permissions]

PLAYER

NAME: mala
CONTACT: [plurk.com profile] Malathyne // disc: Malathyne#3688
ACTIVE TIMES/PACE: CST timezone
BRACKETS/PROSE: no preference
OFFENSIVE SUBJECTS & TRIGGERS: nothing really. i'll let y'all know if something comes up

IN CHARACTER

PHYSICAL AFFECTION: PLEASE. elle is by nature a very touchy feely person. it's very important to her, so she doesn't want to make other people uncomfortable with it, so she tries her best to be aware of others' personal space bubbles
PHYSICAL VIOLENCE: i'm down. let's plot!
RELATIONSHIPS: of all kinds. for those interested in shipping, elle is gray ace and pan
PSYCHIC & PSIONIC INFORMATION: normal human, with the potential to be a little Weird; let's plot!
MAGICAL INFORMATION: anemo vision. details
MEDICAL INFORMATION:
  • took two 9mm bullets directly to the face about a year ago
  • suffers from retrograde amnesia as a result
  • underwent surgeries that involved the removal and replacement of her brain, spine, and heart. they're all back in there now, and strengthened thanks to Science!
  • covered in lots of scars from various sources, including but not limited to: gunshots, animal claws and bites, bear traps, all manner of explosives, energy weapons, and very large spears
  • canonically, the humans of elle's world in her time period have some evolutionary differences from your baseline human, thanks to all of the radiation. mostly, this manifests in being able to survive much higher levels of radiation than your baseline human (though there is, of course, a limit to this)
IC OFFENSIVE SUBJECTS & TRIGGERS: memory loss/erasure, bomb/slave collars

CANON CONTENT WARNINGS: fallout is a content warning heavy canon. the major theme of the canon in general is war, and it's set in a post-apocalyptic wasteland, so all of the horrors associated are going to come up. seriously, if you can think of it, it's likely here in canon somewhere. in addition, the following topics are prevalent: body horror, fantasy racism, fantasy drug use & addiction, abuse, slavery, prostitution, colonialism, non-consentual invasive surgery, suicidal ideology / suicide. tread lightly, especially if you follow wiki links

* IF YOU NEED TO OPT OUT of any particular topic, please comment and let me know so i can avoid bringing them up in threads with you. comments are screened for privacy

OUT OF CHARACTER

BACKTAGGING: god please yes
THREADHOPPING: if feasible and other thread partner(s) agree
FOURTHWALLING: concepts like the post-apoc genre, comic book science, etc. are fine, but anything more than that i'd rather not; definitely no canon puncturing
OTHER NOTES: a lot of OOC communication is a must for both negative CR and shipping, should they come up

FIRST IMPRESSIONS

VISUAL: stands around 5’0" and is noticeably undernourished at game arrival. the weight that is on her is muscle, from walking and from fighting and from lugging around too much loot. proportions-wise, she's mostly limb, despite being short. dark hair, usually kept short if she can manage it but it tends to grow out while she's on the move; towards the end of her adventures, she stops trying to keep it in a short bob, but it rarely reaches past her chin. eyes are large and bright blue. has a noticeable overbite. mixed Asian genetics

in addition to scars earned from her dangerous lifestyle and general wasteland living, she bears a distinct scar above her left eye from where she was shot twice in the head (ref), and faint scars of the following: a lobotomy scar circling her head and disappearing into her hairline, a heart surgery scar down her chest, and a long scar following the entirety of her spine

most notable features: height, scars, eyes. teyvat outfit(s) pending

AURAL: idk let's plot it out if this comes up
OLFACTORY: on arrival, she's going to smell like sand, hot metal, gunpowder, leather, and sweat. will add specifics after she's been in teyvat a bit

DEMEANOUR: fidgets a lot, all the time. trends towards cheerful more often than not; when in a good mood, there's a particular brimming energy to her. even when she's more subdued, though, there's also going to be an air of alertness to her; she comes from a very dangerous place, where she's used to having to keep up her guard and be ready to react to threats should they arise. besides which, she pays close attention to people just in general...

☆ code by kimmiserate